Tuesday, 24 May 2011

Part 3: METHODS OF INSTRUCTION

OBJECTIVE
At the end of this session, you’ll be able to:

Ø  Tell which group-based learning methods involve learners as spectators, and which as contributors.

Ø  Identify 9 group-based training methods and list the advantages and limitations of each.

LEARNING METHOD:

Learning Thru Spectating
3 types of ‘spectating’ learning:-
1.      Lectures
2.      Videos and films
3.      Demonstrations

Learning Thru Contributing
Can be divided into 2 groups:-
1.      Dependent on interaction between people
Ø  Brainstorming
Ø  Discussions
Ø  Role Play

2. Learn primarily from the activity and only independently from each other
Ø  Case Studies
Ø  Exercises
Ø  Simulations


LECTURES – Advantages
Ø  Used for large groups
Ø  Moves quickly thru material
Ø  Large amount of info in short time

LECTURES – Limitations
Ø  Very low to no involvement
Ø  Highly dependent on trainer’s interpersonal skills and techniques.

VIDEOS AND FILMS
If you decide to use a video or film:
Ø  Check it first (functional & relevant)
Ø  Check whether the equipment is available and functional
Ensure you can involve learners in the video/film

VIDEOS AND FILMS – Advantages
Ø  Good examples are lively, interesting and motivating
Ø  Consistent messages
Ø  Perfect for showing processes
Ø  Powerful attitude changer with emotional appeal

VIDEOS AND FILMS – Limitations
Ø  Difficult to relate to local subjects
Ø  Low involvement & interactivity

DEMONSTRATIONS
Ø  Illustrate a task/procedure or the use of equipment
Ø  Effective if learner have the chance to try it immediately
Ø  Suit any type of objective with specific procedure/skill/reflex behavior

DEMONSTRATIONS – Advantages
Ø  Relates theory to performance
Ø  Able to observe and learn by imitation
Ø  Learners able to clarify & feel motivated

DEMONSTRATIONS – Limitations
Ø  Highly dependent on trainer’s skill
Ø  May need certain equipment or tools to make it effective.

BRAINSTORMING
Basic rules:
Ø  Go for quantity
Ø  Note every idea without judgment
Ø  Do it quickly

BRAINSTORMING – Advantages
Ø  High level of involvement from trainees
Ø  Opportunity to contribute ideas in safe environment
Ø  Gets everyone thinking about subject
Ø  Quick feedback for learners

BRAINSTORMING – Limitations
Ø  Drift off point/develop wrong point
Ø  Inappropriate ideas
Ø  Can be loud and anarchic

DISCUSSIONS
Form into small groups 4-6 people
Lead either by trainer or organize independently
Good for:
Ø  Changing attitudes
Ø  Comparing experience
Ø  Developing commitment

DISCUSSIONS – Advantages
Ø  Contributions are pooled
Ø  High level of participation
Ø  Sense of equal status
Ø  Misconception can be identified

DISCUSSIONS – Limitations
The larger the group, the less participation by each member.
Difficulties can arise if:
Ø  Leaders are not skilled
Ø  Domination of individual

ROLE PLAY – Advantages
Ø  Active learning experience
Ø  Get feedback from group
Ø  Assess real life situations

ROLE PLAY – Limitations
Ø  High level of preparation
Ø  Trainees may refuse to get involved in acting

ROLE PLAY – Features
Ø  Learners given roles to play e.g. a counselor meeting a client
Ø  The role player must be brief on their task and situation, their feelings and what they have learned


CASE STUDIES
A story which documents a situation or event involving characters
It may be in the form of:
Ø  A case illustration
Ø  A case problem
Ø  Can be presented in the form of
Ø  Paper print with graphs,diagrams etc.
Ø  Video or film

CASE STUDIES – Advantages
Ø  Should relate closely to learner’s environment and knowledge
Ø  Involves feelings, attitude and belief as well as skills and knowledge

CASE STUDIES – Limitations
Ø  Initial preparation is time-consuming
Ø  Case leader must be skilled

EXERCISES – Advantages
Ø  Excellent for reinforcement
Ø  Trainee involvement is guaranteed
Ø  Fairly easy to facilitate

EXERCISES – Limitations
Ø  Can be seen as a sole reason for doing the course
Ø  Can tend to dominate events

SIMULATIONS – Advantages
Ø  Rich learning experience
Ø  Enable learners to make mistakes w/o damaging real equipment/people
Ø  Combination of case study and role play

SIMULATIONS – Limitations
Ø  Hi-tech simulators are very expensive
Ø  Expensive and time consuming to prepare

CONCLUSION
Choose appropriate combination of methods to suit the learning objectives and environment


Part2: DESIGNING A LESSON PLAN

OBJECTIVE
l  At the end of this session, participants will be able to describe and write a lesson plan.

LESSON PLAN
A lesson plan is a blue print for the design of a training session. It should contain at least:
Ø  Title of the session
Ø  Objective of the session
Ø  Time duration for the session
Ø  Schedule of the content
Ø  Topics for lecture & discussions
Ø  Process of delivery
Ø  Audio visual aids
Ø  Administrative information
Ø  Group size
Ø  Equipment required
Ø  Handout material
Ø  Room arrangement


BENEFIT OF A LESSON PLAN
l  A record of what will be covered in the session.
l  If a trainer is indisposed/absent, another trainer can replace him/her.
l  Assure consistency in the delivery of the subject matter.

PREPARING CLASSROOM ENVIRONMENT, EQUIPMENT AND INSTRUCTIONAL MATERIAL

OBJECTIVE
l  At the end of this session, participants will be able to describe the preparation needed for a classroom environment, equipment and instructional material

CLASSROOM ENVIRONMENT
l  Selecting a suitable place (classroom) to conduct training/session is essential.

Make sure you consider these factors before selecting venue:
¡  Safety aspects
¡  Comfort
¡  Accessibility
¡  Facilities
¡  Arrangements

SAFETY FACTOR
l  Adequate exits
l  Access for handicapped person
l  Emergency telephone
l  Fire alarm & extinguishers
l  First aid box + first aider-Safe electrical connections

COMFORT
l  Adequate lighting
l  Able to control temperature
l  Adequate ventilation
l  Limitation of external noise

ACCESSIBILITY
l  Transportation available
l  Ease of traffic
l  Availability of parking area
l  Easy to find venue

FACILITIES
l  Adequate toilet
l  Source of electricity and proper connections
l  Public phones/pay phone
l  Luncheon area

CLASSROOM ARRANGEMENT
l  Classroom style
l  Discussion group arrangement
l  U shape
l  Chairs only (or with chair top)
l  Etc..

EQUIPMENT & INSTRUCTIONAL MATERIAL
l  Whiteboard & marker
l  Flipchart
l  Whiteboard eraser
l  Pen/pencil and blank paper
l  Sharpener
l  Drinking water & sweets
l  Handouts/Notes/Textbooks etc.
l  Program
l  OHP/LCD projector
l  Evaluation form
l  Name tags/table top name tag
l  Attendance list
l  Certificates
l  Trainer’s biodata/resume

Part 1: ADULT LEARNING

TRAINING METHODOLOGY

OBJECTIVE
•   Participants will be able to demonstrate all of the activities in this unit

Overview
•   Study & discuss ways of analyzing the needs of the group
•   Identifying training goals
•   Formulating training objectives

PEOPLE (THE ADULT LEARNER)
•   Learning
•   Readiness to learn
•   Motivation
•   Adult learning characteristics

LEARNING
•   Learning is observable by the learner and his instructor
•   Learning is a result of exposure to new information or skills
•   Learning is verified through testing/assessment
•   Teaching is not learning

READINESS TO LEARN
•    May need to remove ‘blocks’ that interfere with the learning process.
•    These ‘blocks’ are directly related to specific human needs.
•    Must satisfy basic needs first.
•    Use the Maslow’s Hierarchy of Needs

THE ADULT LEARNER
Ø  The study of adult learning is known as ANDRAGOGY. The art and
Ø  science of helping adults to learn.
Ø  Problem-centered:
Adults likes the challenge of solving problems that will lead to sense of achievement.
Ø  Experience-centered with goals meaningful to adults. Share experiences, learn from
each other
Ø  Encourage active participation
Ø  Provide feedback towards progress. Enable learner to assess self
Ø  achievement
Ø  Learning speed differs. Facilitator must be sensitive to learning pace of each individual


GOALS AND OBJECTIVES OF LEARNING

IDENTIFYING TRAINING GOALS
•   By Committee
•   By Governmental Standards
•   For qualification
•   From Task/Job Analysis

GENERAL OBJECTIVE (GOALS, AIM)
What the learner/trainee will learn
·   General statement of the learning outcomes of the training program.
Eg. to enable trainees to understand the principles of learning.

SPECIFIC OBJECTIVE
What the learner/trainee will be able to do
·   Precise statement of the intended behavior/performance change of the training.
Eg trainees will be able to explain all eight principles of learning.

WHY OBJECTIVES ARE IMPORTANT
Ø  Learners are clear of where they are going.
Ø  Facilitators are able to manage learning to achieve goals.
Ø  Management knows what it can get from training.
Ø  Supervisors know what they can expect from trainees